

Folks that you've collected are assigned to face buttons, and by pressing one you'll summon it briefly to attack for you: there's no weapons or armor to speak of. You'll move and attack in real time, but only through the use of various monsters called Folks that you collect, each of which has a different element and different type of attack. The combat system is based on a hybrid of third person action elements and monster collecting, using experience point-laden RPG conventions. The game is broken up into two distinct sections: combat and story exploration. The two completely different characters come to find themselves together in the dark town of Doolin and, while each character's story is independent, the two will of course find their paths crossing as the story progresses. The game revolves around the mysterious adventures of Ellen, a young girl searching for her mother, and Keats, a journalist for an occult magazine chasing a lead. After besting the title during the last week, though, I can't help but feel slightly let down by this unique but ultimately flawed game. Folklore was one of the first RPG-style games announced for the PlayStation 3, and it's a title that I've been looking forward to for a while-as an RPG fan, it was one of the few games that made me want the system.
